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Text File | 1995-04-25 | 28.6 KB | 1,038 lines
DITL_128_Splash Items.txt # 8 entries # item 0: PICTURE (0x40) enabled # bounds: x1=5 y1=210 x2=135 y2=260 # PICT resource ID: 2010 # item 1: PICTURE (0x40) enabled # bounds: x1=140 y1=210 x2=270 y2=259 # PICT resource ID: 2011 # item 2: PICTURE (0x40) enabled # bounds: x1=275 y1=210 x2=405 y2=259 # PICT resource ID: 2012 # item 3: BUTTON (0x04) enabled # bounds: x1=335 y1=275 x2=405 y2=295 # text: "Quit" # item 4: TEXT (0x88) disabled # bounds: x1=60 y1=265 x2=320 y2=281 # text: "(version)" # item 5: TEXT (0x88) disabled # bounds: x1=5 y1=285 x2=320 y2=301 # text: "(copyright)" # item 6: PICTURE (0xC0) disabled # bounds: x1=5 y1=5 x2=405 y2=205 # PICT resource ID: 2000 # item 7: TEXT (0x88) disabled # bounds: x1=5 y1=265 x2=60 y2=281 # text: "Version" DITL_129_New Game Items.txt # 6 entries # item 0: BUTTON (0x04) enabled # bounds: x1=65 y1=270 x2=145 y2=290 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=255 y1=270 x2=335 y2=290 # text: "Cancel" # item 2: CUSTOM (0x80) disabled # bounds: x1=5 y1=5 x2=195 y2=260 # data: "" # item 3: CUSTOM (0x80) disabled # bounds: x1=200 y1=155 x2=410 y2=260 # data: "" # item 4: CUSTOM (0x80) disabled # bounds: x1=200 y1=50 x2=410 y2=150 # data: "" # item 5: PICTURE (0x40) enabled # bounds: x1=200 y1=5 x2=411 y2=46 # PICT resource ID: 2002 DITL_130_Player Setup Items.txt # 13 entries # item 0: BUTTON (0x04) enabled # bounds: x1=345 y1=255 x2=425 y2=275 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=345 y1=220 x2=425 y2=240 # text: "Cancel" # item 2: CUSTOM (0x00) enabled # bounds: x1=10 y1=35 x2=331 y2=275 # data: "" # item 3: BUTTON (0x04) enabled # bounds: x1=345 y1=35 x2=425 y2=55 # text: "Add" # item 4: BUTTON (0x04) enabled # bounds: x1=345 y1=60 x2=425 y2=80 # text: "Remove" # item 5: CUSTOM (0x00) enabled # bounds: x1=315 y1=9 x2=326 y2=27 # data: "" # item 6: BUTTON (0x04) enabled # bounds: x1=345 y1=85 x2=425 y2=105 # text: "Rename" # item 7: BUTTON (0x04) enabled # bounds: x1=345 y1=110 x2=425 y2=130 # text: "Computer" # item 8: BUTTON (0x04) enabled # bounds: x1=345 y1=135 x2=425 y2=155 # text: "Remote" # item 9: BUTTON (0x04) enabled # bounds: x1=345 y1=160 x2=425 y2=180 # text: "Exchange" # item 10: TEXT (0x88) disabled # bounds: x1=25 y1=10 x2=125 y2=26 # text: "Side" # item 11: TEXT (0x88) disabled # bounds: x1=140 y1=10 x2=240 y2=26 # text: "Player" # item 12: TEXT (0x88) disabled # bounds: x1=240 y1=10 x2=315 y2=26 # text: "Advantage" DITL_131_Variants Items.txt # 20 entries # item 0: BUTTON (0x04) enabled # bounds: x1=105 y1=260 x2=185 y2=280 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=305 y1=260 x2=385 y2=280 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=5 x2=480 y2=29 # text: "Variants for this Game" # item 3: CHECKBOX (0x05) enabled # bounds: x1=10 y1=45 x2=160 y2=63 # text: "World Seen" # item 4: CHECKBOX (0x05) enabled # bounds: x1=10 y1=65 x2=160 y2=83 # text: "See All" # item 5: CHECKBOX (0x05) enabled # bounds: x1=10 y1=85 x2=160 y2=103 # text: "Sequential" # item 6: CHECKBOX (0x05) enabled # bounds: x1=10 y1=105 x2=160 y2=123 # text: "" # item 7: CHECKBOX (0x05) enabled # bounds: x1=10 y1=125 x2=160 y2=143 # text: "" # item 8: CHECKBOX (0x05) enabled # bounds: x1=170 y1=45 x2=320 y2=63 # text: "" # item 9: CHECKBOX (0x05) enabled # bounds: x1=170 y1=65 x2=320 y2=83 # text: "" # item 10: CHECKBOX (0x05) enabled # bounds: x1=170 y1=85 x2=320 y2=103 # text: "" # item 11: CHECKBOX (0x05) enabled # bounds: x1=170 y1=105 x2=320 y2=123 # text: "" # item 12: CHECKBOX (0x05) enabled # bounds: x1=170 y1=125 x2=320 y2=143 # text: "" # item 13: CUSTOM (0x80) disabled # bounds: x1=10 y1=150 x2=160 y2=182 # data: "" # item 14: CUSTOM (0x80) disabled # bounds: x1=170 y1=150 x2=320 y2=182 # data: "" # item 15: CUSTOM (0x80) disabled # bounds: x1=330 y1=150 x2=480 y2=182 # data: "" # item 16: BUTTON (0x04) enabled # bounds: x1=355 y1=50 x2=455 y2=70 # text: "World Size..." # item 17: BUTTON (0x04) enabled # bounds: x1=355 y1=80 x2=455 y2=100 # text: "Real Time..." # item 18: BUTTON (0x04) enabled # bounds: x1=355 y1=110 x2=455 y2=130 # text: "More..." # item 19: CUSTOM (0x80) disabled # bounds: x1=10 y1=190 x2=480 y2=241 # data: "" DITL_132_Progress Items.txt # 3 entries # item 0: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=310 y2=30 # text: "" # item 1: CUSTOM (0x80) disabled # bounds: x1=10 y1=39 x2=210 y2=51 # data: "" # item 2: BUTTON (0x84) disabled # bounds: x1=229 y1=35 x2=309 y2=55 # text: "Stop" DITL_133_About Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=180 y1=270 x2=250 y2=290 # text: "OK" # item 1: TEXT (0x88) disabled # bounds: x1=10 y1=220 x2=334 y2=235 # text: "(version)" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=240 x2=334 y2=256 # text: "(copyright)" # item 3: PICTURE (0xC0) disabled # bounds: x1=5 y1=5 x2=405 y2=205 # PICT resource ID: 2000 DITL_134_World Shape Items.txt # 17 entries # item 0: BUTTON (0x04) enabled # bounds: x1=100 y1=235 x2=180 y2=255 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=265 y1=235 x2=345 y2=255 # text: "Cancel" # item 2: CUSTOM (0x80) disabled # bounds: x1=5 y1=5 x2=225 y2=225 # data: "" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=350 y1=55 x2=390 y2=72 # text: "360" # item 4: EDIT_TEXT (0x10) enabled # bounds: x1=280 y1=125 x2=309 y2=142 # text: "60" # item 5: EDIT_TEXT (0x10) enabled # bounds: x1=380 y1=125 x2=409 y2=142 # text: "30" # item 6: EDIT_TEXT (0x10) enabled # bounds: x1=280 y1=160 x2=309 y2=177 # text: "0" # item 7: EDIT_TEXT (0x10) enabled # bounds: x1=380 y1=160 x2=409 y2=177 # text: "0" # item 8: TEXT (0x88) disabled # bounds: x1=235 y1=125 x2=277 y2=142 # text: "Width" # item 9: TEXT (0x88) disabled # bounds: x1=315 y1=125 x2=327 y2=141 # text: "x" # item 10: TEXT (0x88) disabled # bounds: x1=330 y1=125 x2=377 y2=143 # text: "Height" # item 11: TEXT (0x88) disabled # bounds: x1=230 y1=20 x2=278 y2=36 # text: "World:" # item 12: TEXT (0x88) disabled # bounds: x1=230 y1=100 x2=278 y2=116 # text: "Area:" # item 13: TEXT (0x88) disabled # bounds: x1=235 y1=55 x2=347 y2=72 # text: "Circumference:" # item 14: TEXT (0x88) disabled # bounds: x1=235 y1=160 x2=277 y2=177 # text: "Lat" # item 15: TEXT (0x88) disabled # bounds: x1=330 y1=160 x2=372 y2=177 # text: "Long" # item 16: ICON (0x20) enabled # bounds: x1=355 y1=10 x2=387 y2=42 # ICON resource ID: 128 DITL_135_Real Time Items.txt # 8 entries # item 0: BUTTON (0x04) enabled # bounds: x1=100 y1=235 x2=180 y2=255 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=265 y1=235 x2=345 y2=255 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=230 y1=25 x2=290 y2=42 # text: "60" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=230 y1=65 x2=290 y2=82 # text: "30" # item 4: EDIT_TEXT (0x10) enabled # bounds: x1=230 y1=110 x2=290 y2=127 # text: "2" # item 5: TEXT (0x88) disabled # bounds: x1=100 y1=25 x2=220 y2=42 # text: "Total Time (secs)" # item 6: TEXT (0x88) disabled # bounds: x1=100 y1=65 x2=220 y2=82 # text: "Per Side (secs)" # item 7: TEXT (0x88) disabled # bounds: x1=100 y1=110 x2=220 y2=127 # text: "Per Turn (secs)" DITL_136_More Variants Items.txt # 2 entries # item 0: BUTTON (0x04) enabled # bounds: x1=100 y1=235 x2=180 y2=255 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=265 y1=235 x2=345 y2=255 # text: "Cancel" DITL_150_Preferences Items.txt # 8 entries # item 0: BUTTON (0x04) enabled # bounds: x1=30 y1=160 x2=88 y2=180 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=175 y1=160 x2=233 y2=180 # text: "Cancel" # item 2: CHECKBOX (0x05) enabled # bounds: x1=10 y1=10 x2=222 y2=28 # text: "Show Hex Grid on New Maps" # item 3: CHECKBOX (0x05) enabled # bounds: x1=10 y1=35 x2=222 y2=53 # text: "Display Names on New Maps" # item 4: CHECKBOX (0x05) enabled # bounds: x1=10 y1=60 x2=145 y2=78 # text: "Checkpoint Game" # item 5: TEXT (0x88) disabled # bounds: x1=145 y1=60 x2=186 y2=78 # text: "Every" # item 6: EDIT_TEXT (0x10) enabled # bounds: x1=190 y1=60 x2=220 y2=77 # text: "5" # item 7: TEXT (0x88) disabled # bounds: x1=225 y1=60 x2=268 y2=78 # text: "Turns" DITL_160_Mplayer Items.txt # 1 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=5 y1=65 x2=367 y2=261 # data: "" DITL_200_Side Closeup Items.txt # 9 entries # item 0: BUTTON (0x04) enabled # bounds: x1=20 y1=110 x2=78 y2=130 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=140 y1=110 x2=198 y2=130 # text: "Apply" # item 2: BUTTON (0x04) enabled # bounds: x1=260 y1=110 x2=318 y2=130 # text: "Cancel" # item 3: ICON (0xA0) disabled # bounds: x1=5 y1=5 x2=37 y2=37 # ICON resource ID: 1431 # item 4: TEXT (0x88) disabled # bounds: x1=50 y1=13 x2=96 y2=29 # text: "Name:" # item 5: EDIT_TEXT (0x10) enabled # bounds: x1=100 y1=13 x2=250 y2=29 # text: "<name>" # item 6: BUTTON (0x04) enabled # bounds: x1=260 y1=11 x2=334 y2=31 # text: "Player..." # item 7: CHECKBOX (0x05) enabled # bounds: x1=10 y1=50 x2=151 y2=68 # text: "Machine Strategy" # item 8: CHECKBOX (0x05) enabled # bounds: x1=10 y1=80 x2=144 y2=98 # text: "Auto-Finish Turn" DITL_201_Side Rename Items.txt # 20 entries # item 0: BUTTON (0x04) enabled # bounds: x1=60 y1=235 x2=140 y2=255 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=205 y1=235 x2=285 y2=255 # text: "Cancel" # item 2: BUTTON (0x04) enabled # bounds: x1=190 y1=5 x2=320 y2=25 # text: "Choose Randomly" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=35 x2=320 y2=51 # text: "" # item 4: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=60 x2=320 y2=76 # text: "" # item 5: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=85 x2=320 y2=101 # text: "" # item 6: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=110 x2=320 y2=126 # text: "" # item 7: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=135 x2=320 y2=151 # text: "" # item 8: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=160 x2=320 y2=176 # text: "" # item 9: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=185 x2=320 y2=201 # text: "" # item 10: EDIT_TEXT (0x10) enabled # bounds: x1=120 y1=210 x2=320 y2=226 # text: "" # item 11: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=122 y2=26 # text: "Names for Side:" # item 12: TEXT (0x88) disabled # bounds: x1=10 y1=35 x2=110 y2=51 # text: "Name:" # item 13: TEXT (0x88) disabled # bounds: x1=10 y1=60 x2=110 y2=76 # text: "Long Name:" # item 14: TEXT (0x88) disabled # bounds: x1=10 y1=85 x2=110 y2=101 # text: "Short Name" # item 15: TEXT (0x88) disabled # bounds: x1=10 y1=110 x2=110 y2=126 # text: "Noun:" # item 16: TEXT (0x88) disabled # bounds: x1=10 y1=135 x2=110 y2=151 # text: "Plural Noun:" # item 17: TEXT (0x88) disabled # bounds: x1=10 y1=160 x2=110 y2=176 # text: "Adjective:" # item 18: TEXT (0x88) disabled # bounds: x1=10 y1=185 x2=110 y2=201 # text: "Emblem:" # item 19: TEXT (0x88) disabled # bounds: x1=10 y1=210 x2=110 y2=226 # text: "Color Scheme:" DITL_202_Rename Items.txt # 5 entries # item 0: BUTTON (0x04) enabled # bounds: x1=25 y1=70 x2=105 y2=90 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=155 y1=70 x2=235 y2=90 # text: "Cancel" # item 2: BUTTON (0x04) enabled # bounds: x1=185 y1=15 x2=255 y2=35 # text: "Random" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=10 y1=45 x2=210 y2=61 # text: "" # item 4: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=180 y2=39 # text: "Name:" DITL_203_Feature Rename Items.txt # 6 entries # item 0: BUTTON (0x04) enabled # bounds: x1=22 y1=77 x2=102 y2=97 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=160 y1=77 x2=240 y2=97 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=64 y1=10 x2=264 y2=30 # text: "" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=64 y1=40 x2=264 y2=60 # text: "" # item 4: TEXT (0x88) disabled # bounds: x1=9 y1=10 x2=59 y2=30 # text: "Type:" # item 5: TEXT (0x88) disabled # bounds: x1=9 y1=40 x2=59 y2=60 # text: "Name:" DITL_204_Command Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=55 y1=85 x2=135 y2=105 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=175 y1=85 x2=255 y2=105 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=10 y1=30 x2=290 y2=70 # text: "" # item 3: TEXT (0x88) disabled # bounds: x1=10 y1=5 x2=290 y2=21 # text: "Command:" DITL_205_Message Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=45 y1=120 x2=125 y2=140 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=180 y1=120 x2=260 y2=140 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=10 y1=30 x2=290 y2=110 # text: "" # item 3: TEXT (0x88) disabled # bounds: x1=10 y1=5 x2=290 y2=25 # text: "Message to ^0:" DITL_206_Message Receive Items.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=110 y1=120 x2=190 y2=140 # text: "OK" # item 1: EDIT_TEXT (0x10) enabled # bounds: x1=10 y1=30 x2=290 y2=110 # text: "" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=5 x2=290 y2=25 # text: "Message from <xxx>:" DITL_501_Designer Save Items.txt # 30 entries # item 0: BUTTON (0x04) enabled # bounds: x1=110 y1=275 x2=190 y2=295 # text: "Save" # item 1: BUTTON (0x04) enabled # bounds: x1=250 y1=275 x2=330 y2=295 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=125 y1=10 x2=302 y2=26 # text: "game-data" # item 3: BUTTON (0x04) enabled # bounds: x1=350 y1=10 x2=430 y2=30 # text: "Module..." # item 4: CHECKBOX (0x05) enabled # bounds: x1=10 y1=55 x2=90 y2=71 # text: "Types" # item 5: CHECKBOX (0x05) enabled # bounds: x1=10 y1=75 x2=90 y2=91 # text: "Tables" # item 6: CHECKBOX (0x05) enabled # bounds: x1=10 y1=95 x2=90 y2=111 # text: "Globals" # item 7: CHECKBOX (0x05) enabled # bounds: x1=10 y1=120 x2=90 y2=136 # text: "World" # item 8: CHECKBOX (0x05) enabled # bounds: x1=10 y1=140 x2=90 y2=156 # text: "Area" # item 9: CHECKBOX (0x05) enabled # bounds: x1=10 y1=170 x2=90 y2=186 # text: "Sides" # item 10: CHECKBOX (0x05) enabled # bounds: x1=10 y1=190 x2=90 y2=206 # text: "Players" # item 11: CHECKBOX (0x05) enabled # bounds: x1=10 y1=215 x2=90 y2=231 # text: "Units" # item 12: CHECKBOX (0x05) enabled # bounds: x1=10 y1=240 x2=90 y2=256 # text: "Scoring" # item 13: CHECKBOX (0x05) enabled # bounds: x1=10 y1=260 x2=90 y2=276 # text: "History" # item 14: BUTTON (0x04) enabled # bounds: x1=350 y1=105 x2=430 y2=125 # text: "Reshape..." # item 15: CHECKBOX (0x05) enabled # bounds: x1=350 y1=250 x2=430 y2=266 # text: "Compress" # item 16: CHECKBOX (0x05) enabled # bounds: x1=95 y1=170 x2=175 y2=186 # text: "Names" # item 17: CHECKBOX (0x05) enabled # bounds: x1=180 y1=170 x2=260 y2=186 # text: "Props" # item 18: CHECKBOX (0x05) enabled # bounds: x1=265 y1=170 x2=345 y2=186 # text: "Views" # item 19: CHECKBOX (0x05) enabled # bounds: x1=180 y1=215 x2=260 y2=231 # text: "Props" # item 20: CHECKBOX (0x05) enabled # bounds: x1=265 y1=215 x2=345 y2=231 # text: "Action" # item 21: CHECKBOX (0x05) enabled # bounds: x1=350 y1=215 x2=430 y2=231 # text: "Plans" # item 22: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=117 y2=28 # text: "Module Name:" # item 23: TEXT (0x88) disabled # bounds: x1=205 y1=35 x2=257 y2=53 # text: "" # item 24: CHECKBOX (0x05) enabled # bounds: x1=350 y1=170 x2=430 y2=186 # text: "Doctrine" # item 25: CHECKBOX (0x05) enabled # bounds: x1=95 y1=140 x2=175 y2=156 # text: "Terrain" # item 26: CHECKBOX (0x05) enabled # bounds: x1=180 y1=140 x2=260 y2=156 # text: "Misc" # item 27: CHECKBOX (0x05) enabled # bounds: x1=265 y1=140 x2=345 y2=156 # text: "Weather" # item 28: CHECKBOX (0x05) enabled # bounds: x1=350 y1=140 x2=430 y2=156 # text: "Material" # item 29: CHECKBOX (0x05) enabled # bounds: x1=95 y1=215 x2=175 y2=231 # text: "IDs" DITL_502_Designer Reshape Items.txt # 32 entries # item 0: BUTTON (0x04) enabled # bounds: x1=80 y1=180 x2=160 y2=200 # text: "OK" # item 1: BUTTON (0x04) enabled # bounds: x1=245 y1=180 x2=325 y2=200 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=90 y1=10 x2=140 y2=26 # text: "" # item 3: TEXT (0x88) disabled # bounds: x1=165 y1=10 x2=215 y2=26 # text: "" # item 4: TEXT (0x88) disabled # bounds: x1=300 y1=10 x2=350 y2=26 # text: "" # item 5: EDIT_TEXT (0x90) disabled # bounds: x1=90 y1=35 x2=140 y2=51 # text: "" # item 6: EDIT_TEXT (0x90) disabled # bounds: x1=165 y1=35 x2=215 y2=51 # text: "" # item 7: EDIT_TEXT (0x90) disabled # bounds: x1=255 y1=35 x2=305 y2=51 # text: "" # item 8: EDIT_TEXT (0x90) disabled # bounds: x1=325 y1=35 x2=375 y2=51 # text: "" # item 9: EDIT_TEXT (0x90) disabled # bounds: x1=90 y1=85 x2=140 y2=101 # text: "" # item 10: EDIT_TEXT (0x90) disabled # bounds: x1=165 y1=85 x2=215 y2=101 # text: "" # item 11: EDIT_TEXT (0x90) disabled # bounds: x1=255 y1=85 x2=305 y2=101 # text: "" # item 12: EDIT_TEXT (0x90) disabled # bounds: x1=325 y1=85 x2=375 y2=101 # text: "" # item 13: EDIT_TEXT (0x90) disabled # bounds: x1=90 y1=115 x2=140 y2=131 # text: "" # item 14: EDIT_TEXT (0x90) disabled # bounds: x1=165 y1=115 x2=215 y2=131 # text: "" # item 15: EDIT_TEXT (0x90) disabled # bounds: x1=300 y1=115 x2=350 y2=131 # text: "" # item 16: EDIT_TEXT (0x90) disabled # bounds: x1=150 y1=145 x2=200 y2=161 # text: "0" # item 17: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=85 y2=26 # text: "Original:" # item 18: TEXT (0x88) disabled # bounds: x1=10 y1=35 x2=85 y2=51 # text: "Subarea:" # item 19: TEXT (0x88) disabled # bounds: x1=225 y1=35 x2=247 y2=53 # text: "At:" # item 20: TEXT (0x88) disabled # bounds: x1=10 y1=115 x2=85 y2=131 # text: "Final:" # item 21: TEXT (0x88) disabled # bounds: x1=145 y1=10 x2=161 y2=26 # text: "x" # item 22: TEXT (0x88) disabled # bounds: x1=145 y1=35 x2=161 y2=51 # text: "x" # item 23: TEXT (0x88) disabled # bounds: x1=310 y1=35 x2=321 y2=51 # text: "," # item 24: TEXT (0x88) disabled # bounds: x1=145 y1=115 x2=161 y2=131 # text: "x" # item 25: TEXT (0x88) disabled # bounds: x1=235 y1=10 x2=295 y2=26 # text: "Circumf:" # item 26: TEXT (0x88) disabled # bounds: x1=235 y1=115 x2=295 y2=131 # text: "Circumf:" # item 27: TEXT (0x88) disabled # bounds: x1=10 y1=85 x2=85 y2=101 # text: "Final Suba:" # item 28: TEXT (0x88) disabled # bounds: x1=225 y1=85 x2=247 y2=103 # text: "At:" # item 29: TEXT (0x88) disabled # bounds: x1=145 y1=85 x2=161 y2=101 # text: "x" # item 30: TEXT (0x88) disabled # bounds: x1=310 y1=85 x2=321 y2=101 # text: "," # item 31: TEXT (0x88) disabled # bounds: x1=10 y1=145 x2=142 y2=161 # text: "Fill New Cells with:" DITL_600_Instructions Items.txt # 3 entries # item 0: TEXT (0x88) disabled # bounds: x1=5 y1=5 x2=230 y2=33 # text: "Title" # item 1: BUTTON (0x04) enabled # bounds: x1=236 y1=9 x2=295 y2=29 # text: "Help" # item 2: CUSTOM (0x80) disabled # bounds: x1=5 y1=40 x2=305 y2=290 # data: "" DITL_601_Unit Type Desc Items.txt # 9 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=10 y1=10 x2=42 y2=42 # data: "" # item 1: TEXT (0x88) disabled # bounds: x1=50 y1=10 x2=290 y2=38 # text: "name" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=50 x2=400 y2=66 # text: "help" # item 3: TEXT (0x88) disabled # bounds: x1=10 y1=75 x2=60 y2=91 # text: "acp" # item 4: TEXT (0x88) disabled # bounds: x1=65 y1=75 x2=140 y2=91 # text: "ACP/Turn" # item 5: TEXT (0x88) disabled # bounds: x1=10 y1=95 x2=60 y2=111 # text: "mp" # item 6: TEXT (0x88) disabled # bounds: x1=65 y1=95 x2=140 y2=111 # text: "MP/Turn" # item 7: CHECKBOX (0x05) enabled # bounds: x1=295 y1=15 x2=401 y2=33 # text: "Available" # item 8: TEXT (0x88) disabled # bounds: x1=10 y1=140 x2=400 y2=240 # text: "notes" DITL_602_Material Type Desc Items.txt # 8 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=10 y1=10 x2=42 y2=42 # data: "" # item 1: TEXT (0x88) disabled # bounds: x1=50 y1=10 x2=290 y2=38 # text: "name" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=50 x2=400 y2=66 # text: "help" # item 3: TEXT (0x88) disabled # bounds: x1=150 y1=75 x2=225 y2=91 # text: "individuals" # item 4: TEXT (0x88) disabled # bounds: x1=95 y1=75 x2=145 y2=91 # text: "n" # item 5: TEXT (0x88) disabled # bounds: x1=10 y1=75 x2=90 y2=91 # text: "Represents" # item 6: CHECKBOX (0x05) enabled # bounds: x1=295 y1=15 x2=401 y2=33 # text: "Available" # item 7: TEXT (0x88) disabled # bounds: x1=10 y1=100 x2=400 y2=200 # text: "notes" DITL_603_Terrain Type Desc Items.txt # 15 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=10 y1=10 x2=42 y2=42 # data: "" # item 1: TEXT (0x88) disabled # bounds: x1=50 y1=10 x2=290 y2=38 # text: "name" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=50 x2=400 y2=66 # text: "help" # item 3: TEXT (0x88) disabled # bounds: x1=10 y1=75 x2=90 y2=91 # text: "Elevations:" # item 4: TEXT (0x88) disabled # bounds: x1=95 y1=75 x2=145 y2=91 # text: "min" # item 5: TEXT (0x88) disabled # bounds: x1=150 y1=75 x2=170 y2=91 # text: "to" # item 6: TEXT (0x88) disabled # bounds: x1=175 y1=75 x2=225 y2=91 # text: "max" # item 7: TEXT (0x88) disabled # bounds: x1=10 y1=145 x2=400 y2=245 # text: "notes" # item 8: TEXT (0x88) disabled # bounds: x1=10 y1=95 x2=90 y2=111 # text: "Temperatures:" # item 9: TEXT (0x88) disabled # bounds: x1=95 y1=95 x2=145 y2=111 # text: "min" # item 10: TEXT (0x88) disabled # bounds: x1=150 y1=95 x2=170 y2=111 # text: "to" # item 11: TEXT (0x88) disabled # bounds: x1=175 y1=95 x2=225 y2=111 # text: "max" # item 12: TEXT (0x88) disabled # bounds: x1=10 y1=120 x2=85 y2=136 # text: "Capacity" # item 13: TEXT (0x88) disabled # bounds: x1=95 y1=120 x2=145 y2=136 # text: "n" # item 14: CHECKBOX (0x05) enabled # bounds: x1=295 y1=15 x2=401 y2=33 # text: "Available" DITL_604_Game Module Desc Items.txt # 6 entries # item 0: TEXT (0x88) disabled # bounds: x1=5 y1=5 x2=305 y2=33 # text: "Title" # item 1: TEXT (0x88) disabled # bounds: x1=5 y1=40 x2=305 y2=121 # text: "Blurb" # item 2: TEXT (0x88) disabled # bounds: x1=310 y1=5 x2=410 y2=33 # text: "Version" # item 3: TEXT (0x88) disabled # bounds: x1=310 y1=40 x2=410 y2=76 # text: "for Xconq version" # item 4: TEXT (0x88) disabled # bounds: x1=310 y1=80 x2=410 y2=121 # text: "program version" # item 5: TEXT (0x88) disabled # bounds: x1=5 y1=125 x2=410 y2=296 # text: "Notes" DITL_605_Help Items.txt # 8 entries # item 0: CUSTOM (0x80) disabled # bounds: x1=5 y1=40 x2=37 y2=72 # data: "" # item 1: TEXT (0x88) disabled # bounds: x1=45 y1=45 x2=305 y2=72 # text: "" # item 2: CUSTOM (0x80) disabled # bounds: x1=5 y1=75 x2=305 y2=275 # data: "" # item 3: ICON (0x20) enabled # bounds: x1=130 y1=5 x2=162 y2=37 # ICON resource ID: 304 # item 4: ICON (0x20) enabled # bounds: x1=165 y1=5 x2=197 y2=37 # ICON resource ID: 303 # item 5: ICON (0x20) enabled # bounds: x1=200 y1=5 x2=232 y2=37 # ICON resource ID: 300 # item 6: ICON (0x20) enabled # bounds: x1=235 y1=5 x2=267 y2=37 # ICON resource ID: 301 # item 7: ICON (0x20) enabled # bounds: x1=270 y1=5 x2=302 y2=37 # ICON resource ID: 302 DITL_900_Win Game Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=90 y1=110 x2=170 y2=130 # text: "Quit Now" # item 1: BUTTON (0x04) enabled # bounds: x1=90 y1=190 x2=170 y2=210 # text: "Continue" # item 2: PICTURE (0xC0) disabled # bounds: x1=25 y1=30 x2=240 y2=70 # PICT resource ID: 3001 # item 3: TEXT (0x88) disabled # bounds: x1=5 y1=145 x2=255 y2=180 # text: "If you continue, you can look around and see how the game ended." DITL_901_Lose Game Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=90 y1=115 x2=170 y2=135 # text: "Quit Now" # item 1: BUTTON (0x04) enabled # bounds: x1=90 y1=190 x2=170 y2=210 # text: "Continue" # item 2: PICTURE (0xC0) disabled # bounds: x1=26 y1=35 x2=234 y2=75 # PICT resource ID: 3002 # item 3: TEXT (0x88) disabled # bounds: x1=5 y1=150 x2=255 y2=180 # text: "If you continue, you can look around and see how the game ended." DITL_902_Game Over Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=90 y1=115 x2=170 y2=135 # text: "Quit Now" # item 1: BUTTON (0x04) enabled # bounds: x1=90 y1=190 x2=170 y2=210 # text: "Continue" # item 2: TEXT (0x88) disabled # bounds: x1=65 y1=40 x2=189 y2=57 # text: "The Game is Over!" # item 3: TEXT (0x88) disabled # bounds: x1=5 y1=150 x2=255 y2=180 # text: "If you continue, you can look around and see how the game ended." DITL_1000_Init Warning Items.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=90 y1=140 x2=170 y2=160 # text: "Continue" # item 1: BUTTON (0x04) enabled # bounds: x1=300 y1=140 x2=380 y2=160 # text: "Quit" # item 2: TEXT (0x88) disabled # bounds: x1=80 y1=10 x2=390 y2=130 # text: "Warning: \"^0\"\n\nXconq may not be able to give you exactly the game that you asked for. Do you want to continue setting up this game?" DITL_1001_Init Error Items.txt # 2 entries # item 0: BUTTON (0x04) enabled # bounds: x1=160 y1=140 x2=240 y2=160 # text: "Bummer" # item 1: TEXT (0x88) disabled # bounds: x1=80 y1=10 x2=390 y2=130 # text: "Fatal Setup Error: \"^0\"\n\nSomething is seriously wrong, either with Xconq or with the game that you chose." DITL_1002_Run Warning Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=190 y1=140 x2=270 y2=160 # text: "Continue" # item 1: BUTTON (0x04) enabled # bounds: x1=280 y1=140 x2=390 y2=160 # text: "Save and Quit" # item 2: BUTTON (0x04) enabled # bounds: x1=15 y1=140 x2=125 y2=160 # text: "Quit, Don\'t Save" # item 3: TEXT (0x88) disabled # bounds: x1=80 y1=5 x2=390 y2=125 # text: "Warning: \"^0\"\n\nThis is not fatal, but may cause more serious problems later on. Do you want to continue playing this game?" DITL_1003_Run Error Items.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=80 y1=140 x2=200 y2=160 # text: "Quit" # item 1: BUTTON (0x04) enabled # bounds: x1=270 y1=140 x2=390 y2=160 # text: "Attempt to Save" # item 2: TEXT (0x88) disabled # bounds: x1=80 y1=10 x2=390 y2=130 # text: "Fatal Error: \"^0\"\n\nXconq cannot possibly continue, but you may be able to save the game to a file." DITL_1004_Images Missing Items.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=105 y1=160 x2=185 y2=180 # text: "Continue" # item 1: BUTTON (0x04) enabled # bounds: x1=265 y1=160 x2=345 y2=180 # text: "Quit" # item 2: TEXT (0x88) disabled # bounds: x1=80 y1=10 x2=430 y2=150 # text: "Could not find some of the icons or pictures needed in this game, and made up substitutes for them. You can still play, but some displays may be hard to interpret.\n(missing ^0^1)\n\nDo you want to continue anyway?" DITL_2000_Quit Game Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=284 y1=87 x2=344 y2=107 # text: "Save" # item 1: BUTTON (0x04) enabled # bounds: x1=211 y1=87 x2=271 y2=107 # text: "Cancel" # item 2: BUTTON (0x04) enabled # bounds: x1=70 y1=87 x2=155 y2=107 # text: "Don’t Save" # item 3: TEXT (0x88) disabled # bounds: x1=70 y1=10 x2=342 y2=76 # text: "Save this game before quitting?" DITL_2001_Resign Game Items.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=70 y1=95 x2=150 y2=115 # text: "Resign" # item 1: BUTTON (0x04) enabled # bounds: x1=280 y1=95 x2=360 y2=115 # text: "Cancel" # item 2: BUTTON (0x04) enabled # bounds: x1=160 y1=95 x2=270 y2=115 # text: "Willing to Draw" # item 3: TEXT (0x88) disabled # bounds: x1=70 y1=10 x2=361 y2=87 # text: "^0 not willing to declare a draw; you must resign to quit now. Do you want to resign, or are you willing to draw if everyone else does?" DITL_2003_Win Game Items.txt # 5 entries # item 0: BUTTON (0x04) enabled # bounds: x1=275 y1=85 x2=335 y2=105 # text: "Save" # item 1: BUTTON (0x04) enabled # bounds: x1=200 y1=85 x2=260 y2=105 # text: "Cancel" # item 2: BUTTON (0x04) enabled # bounds: x1=75 y1=85 x2=160 y2=105 # text: "Don’t Save" # item 3: ICON (0xA0) disabled # bounds: x1=20 y1=10 x2=52 y2=42 # ICON resource ID: 2 # item 4: TEXT (0x88) disabled # bounds: x1=72 y1=10 x2=344 y2=76 # text: "Save this game before quitting?" DITL_3001_Confirm Design Items.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=125 y1=100 x2=205 y2=120 # text: "Design" # item 1: BUTTON (0x04) enabled # bounds: x1=280 y1=100 x2=360 y2=120 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=95 y1=5 x2=395 y2=85 # text: "Once you start designing, you cannot go back to playing the game. Are you sure you want to do this?"